I’m here to learn more about narrative design and game writing and hope to develop my skills with the diverse and talented teams in the gaming industry.

Professional writer offering over three years of experience in writing and editing seeking a game writing or narrative design position.

Highly motivated, creative writer with experience writing on numerous subjects for over 20 clients. Skilled at problem-solving, flexible thinking and collaborative workflows and has innovated new pipelines and tools in the workplace. Passionate about professional development, consistently upskilling to ensure an exceptional understanding of advanced storytelling and narrative design concepts.

View my resume to learn more about my professional and educational background.

Forge of the Fae

I am currently working as a game writer and narrative designer on Forge of the Fae, a story-rich retro JRPG. This project has given me the opportunity to flex my creative muscles, working alongside the talented team at Datadyne to refine the story narrative, build stronger character voices, experiment with environmental storytelling, complete character barks, and write in screenplay format.

Click here to view the Steam page.

Featured in the Six One Indie Showcase, watch it here.

Professional work / August 2023 - Present

The Long Road

Developed during Kim MacAskill’s 3-week narrative sprint, The Long Road is an original story concept centred around Harper Brookes, a bitter writer, as she makes her journey home for a funeral. For this project, I developed multiple portfolio pieces, including a character biography, dialogue sample, location biography, dialogue system, and combo cinematic script.

View the full presentation here.

Class project / April 2024

Kings Laughter

Kings Laughter/King Slaughter was created over three days for Global Game Jam 2024 with numerous other GGJ participants. Kings Laughter is a nonsensical rhythm game designed around the theme “Make Me Laugh”. The player finds themself performing a dance for a mad King, tracking combos through a randomised joke system. During this project, I gained experience providing audio direction, production, design, UI/UX and randomised dialogue development. This project is being further polished in preparation for the March event showing.

Click here to play the game.

Team project / January 2024

226 Lives

Developed over nine days for Godot Wild Jam #63 in collaboration with Josef Frank. 226 Lives is a point-and-click hidden object game and collectathon. You play as a cat whisperer moonlighting as a council-appointed wrangler who has been assigned the infamous Litterbox, a property named for its pungent ammonia smell. During this project, I gained experience formatting screenplays using the VSCode Fountain extension for seven separate cutscenes. I also completed unique taglines and catalogue entries for 16 cats in Google Sheets.

Click here to view the itch.io page.

Click here to view the catalogue Google Sheet and all seven cutscene scripts.

Team project / November 2023

SeerSphere

Developed over 7 days for SCREAM JAM 2023, SeerSphere™ is a story-rich retro horror game set in the 80’s. SeerSphere was awarded 2nd in the Story Category. For this project, I also explored new ways of tracking branching narratives and visualisation in my Miro planning documents. I also did all the art, programming and Inky implementation for this game.

Click here to view the itch.io page.

Click here to view my planning documentation for this jam.

Solo project / October 2023

Hexamination

Created as part of the final 2-week project for Code Coven’s Introduction to Game Making course, this project was developed by myself and two other Code Coven alums, Jess Levine and Arka Tu. This project was featured at the Unity Student Showcase 2023.

Click here to view the itch.io page.

Class project / October 2023

Eat.

This assignment was completed during Susan O’Connor’s Game Writing Masterclass and is an ongoing personal project of mine. During this assignment, we were tasked with choosing a fairytale and developing a Twine project around it. I chose Hansel and Gretel. This assignment was an excellent way for me to explore various narrative tools and strategies for developing character tone and story pacing.

Click here to view my planning document.

Class project / May 2023

Divinity and Other Demons

During Susan O’Connor’s Game Writing Masterclass, I completed an assignment where we were tasked with placing three of our favourite videogame characters into an elevator together. This tested my ability to mimic preexisting character tones and to adapt creatively.

Click here to read the script.

Class project / May 2023

The Young Sprout’s Odyssey

At GGJ2023, I worked alongside fellow game jammers Kevin Clark, Peter Armstrong, Ben Houghton and Abby Phillips to create “The Young Sprout’s Odyssey. During this project, I developed a branching dialogue system in Yarn for four distinct fantasy characters. This was a great lesson in Yarn and helped me experiment with various narrative techniques from Edwin McRae’s ‘Narrative Design for Writers’.

Team project / February 2023

This is Bat Country!

Made using Twine, ‘This is Bat Country!’ is a playful experiment in branching dialogue and traditional RPG storytelling.

Click here to play the interactive itch.io project.

Click here to view the script.

Click here to download my Twine project.

Solo project / July 2022